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Crawl through the hole in the wall by clicking on the other side. This is where you will trigger a Crawling tutorial. Aside from Quests, your journal will also provide information on Factions, relationships, and will keep a log of your Adventure progress and enemies.Įnter the open cell gate to the right. You may access it by clicking on the "Journal" button located on the bottom right of your screen below the compass. Continue forward and you will eventually also receive a tutorial pop-up on how to access your Journal and Quests logs in order to see your current and completed objectives. You will receive a tutorial pop-up on character selection, movement, and camera controls. Exit the prison cell and reach the end of the corridor. This sequence serves as a tutorial for basic Movement and Environmental Interactions. The Prologue begins during the party conversation at the Graveyard's Keep Tavern. Tutorials: Character Selection, Basic Movement, Camera Controls, Quest Log, Journal, Crawling, Interactive Elements, Center on a Character, Interactive Elements, Climbing and Jumping, Jump Distance, Alternate Paths, Looting and Inventory Management, Stackable Items.Recover Your Equipment From the Chest & Open the Door.Remember to save Channel Divinity for powerful enemies as they can only be used once per long rest.Without a shield, the player can't use protection. Equip a strong one-handed melee weapon like a +2 Mace or Morningstar so that the other hand is open for using a shield.Bane will decrease enemy damage and Branding Smite will add more damage to a player's attacks. To make the most out of this build the player should do these things: This means that the player is able to use these at whatever level they wish while still being able to prepare the same number of standard spells. One thing that is really interesting about Oath of the Motherland is that the player will pick up spells every few levels that will be added to their overall spell list, but won't take up a spot in their prepared spells. Wrath can set enemies whereas Presence will blind any creatures in the vicinity.Īs the player levels up with this build they will want to continue increasing their charism score as often as possible to increase the amount of damage that the Paladin's attacks deal, but they shouldn't forget to boost their strength skill as well. This will grant the player the ability to use two different Channel Divinity spells: Fiery Wrath and Fiery Presence. Then once the player reaches level three they can choose the Oath of the Motherland. This will greatly increase the chances of an enemy failing an attack. One of the first things the player will want to do is acquire the Protection Fighting Style at Level 2, which will allow them to impose disadvantage on enemies attacking allies within five feet of the Paladin. Those who go down this path will want to ensure that their charisma and constitution are as buffed as possible, and be ready to pummel their enemies relentlessly. While the other two subclasses focus more on the Paladin's support capabilities, Motherland grants much more aggressive magic attacks and skills.
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One extremely strong build that players can use is the Oath of the Motherland Build, which is done by selecting the Oath of the Motherland at level three. Players should ensure that they properly invest in their Paladin to get the best build possible for what they want. The idea is to keep this right around the charisma ability. After this players will want to ensure that they keep wisdom around 10 to 12, and then they can dump both dexterity and intelligence to boost their other skills however they wish.ĭepending on how the player chooses to play their Paladin they can alter the character in different ways. The player then also needs to ensure that they invest a decent amount of points in constitution, as well as this, will determine hit points.
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Not only does this allow for spellcasting, but it also grants the Paladin better chances to intimidate and persuade people. Those who want to make full use of the Paladin's spells will want to drop enough points in charisma to put it just under the strength score. The best bet is to try and increase the strength score to about 16 and then dump dexterity.Īfter that, the player will then want to invest points in the charisma score as well, as this is what the Paladin's spellcasting will be based on. Theoretically, they could increase dexterity instead and then use weapons that require that skill, they would lose out on a lot of the damage capabilities that the Paladin brings to the table. This will increase the Paladin's ability to use strength-based weapons. The first thing to keep in mind is that a Paladin is mostly a melee-focused fighter, so the player will want to begin by investing points in their strength ability score first.